#ifndef PRYN_PLATFORM_WINDOWS_H
#define PRYN_PLATFORM_WINDOWS_H

typedef struct PrynStateWindows PrynStateWindows;

#define PrynInternal
#define PrynImplementation
#include <pryn.h>
#include <windows.h>

/// Windows-specific state for the PrynState object.
struct PrynStateWindows
{
	HANDLE heap;
	HANDLE instance;
};

#endif /* PRYN_PLATFORM_WINDOWS_H */
